Untitled #5, 1270mmx559mm (50’’x 33’’) C-type Print on Kodak Endura Premier Metallic

Untitled #1, 1270mmx559mm (50’’x 33’’) C-type Print on Kodak Endura Premier Metallic, in custom 30mm wide oak-varnish wood frames 

Untitled #2, 1270mmx559mm (50’’x 33’’) C-type Print on Kodak Endura Premier Metallic, in custom 30mm wide oak-varnish wood frames 

Untitled #3, 1270mmx559mm (50’’x 33’’) C-type Print on Kodak Endura Premier Metallic, in custom 30mm wide oak-varnish wood frames 

Untitled #4, 1270mmx559mm (50’’x 33’’) C-type Print on Kodak Endura Premier Metallic, in custom 30mm wide oak-varnish wood frames 

Virtual Lands exhibited in Streetlevel Photoworks In Glasgow, Scotland as part of Futureproof 2016 and Edinburgh Napier University Degree Show 2016 in Edinburgh.

Virtual Lands is a photographic project that blurs the boundaries between photography and video games. The project blends the visual language and aesthetic of both mediums and complicates the separation of virtual, physical and real.


The project consists of photo-manipulated landscape images that are created by combining a physical photographic process with computer-based software processing. The creative decisions and input of the artist and the computational software procedures used by the computer are equally vital in the creation of the imagery and the project’s images are the result of a human-machine cooperation. 


The resulting images depict traversable landscapes with routes intended for exploring and navigating the virtual lands. The images also entice us to imagine the various reasons for exploring and navigating through the landscapes. The visual quality and aesthetic of the imagery is greatly influenced by video game graphics and aesthetics and the artist has made great efforts in researching and exploring the sophisticated visuals and graphics of contemporary video games.


The project originates from a personal interest in the creative potential and abilities of both mediums and an admiration and appreciation for photography and video games as versatile mediums. 


The project is inspired by a fascination towards the effects of historical and contemporary technologies on our perception of physical and virtual realities. The project is also inspired by future developments in technology, society and culture.


Virtual Lands is part of a long-term exploration into the historical and contemporary relationships between photography and video games. The conceptual artwork was created in conjunction with my Bachelor dissertation, 

Representation/Simulation: Photography and Video Games in Contemporary Visual Culture.

Copyright © Rebecca Sandelin 

All rights reserved 2025-2026

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